

For the original German article, see here. There's no hiding the fact that Need for Speed: Rivals (like most games) was developed primarily for consoles. You notice the PC version's defective operation almost immediately. We don't just mean the annoying tutorials for the Racer and Cop campaigns - those can't be avoided on consoles either… see this YouTube video for a humorous edit - but more than anything we mean the strange key assignments and (from the point of view of a PC gamer) the uncomfortably-arranged menu.

Some gamers will simply shake their heads in disbelief at the fact that to reach the graphics options from the garage, you have to hit either the Page Up or Page Down key twice.

Mouse support doesn't seem to have been on the developers' radar.Īccording to the publisher, Electronic Arts, their goal was to make competition between players fairer ( Rivals combines single and multiplayer elements) and not put players with weaker hardware at a disadvantage. But it still eludes us as to why EA didn't cap the frame rate a little higher, and why they had to penalize owners of more potent hardware. Or did the party responsible forget that you can tailor the game's settings to your own hardware?Īpart from a few disconnects, the game's graphics made a good or perhaps even a very good impression on us. In order to offer buyers the best visuals possible, the developer Ghost Games turned to DICE's Frostbite 3 Engine. Compared to Battlefield 4, Rivals appears to have both somewhat harder edges (missing anti-aliasing) and to be spongier (no anisotropic filtering, some weaker textures).
